package rok3.zesp.projekt;

import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;

public class Resources {
	static Skin skin;
	static TextureAtlas atlas;
	static TiledMap map;
	
	public static void loadResources() {
		skin = new Skin();
		map = new TmxMapLoader().load("map/map2.tmx");
	}
	
	public static TiledMap getMap () {
		return map;
	}
	public static Skin getSkin() {
		return skin;
	}
	
	public static class TextureType {
		public static AtlasRegion getColdDownBarFillDrawable() {
			return null;
		}
		
		public static Array<AtlasRegion> getWeapons() {
			Array<AtlasRegion > array = new Array<AtlasRegion>(8);
			//array.add(null);
			return array;
		}
	}
}
